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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.12.04 18:23:00 -
[1]
Originally by: Doomed Predator Incarna should be low to medium priority. Higher priority is:
-ship type balance -weapon system balance -more T3 -more WHs and different races(there are 3 more besides the sleepers) -more 0.0 -booster overhaul -heat improvement -low sec boost
I have my suspicions that at least one of those points will be strongly affected by Incarna (Low Sec Boost).
===== If you go to Za'Ha'Dum I will gank you. |
Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.12.04 20:12:00 -
[2]
Originally by: B1FF We won't see ambulation until there is a point to it.
If you read up on the released design information there is no point to ambulation. It simply won't be used by any significant portion of the palyer base. Including the zealots. There will be a short tourist season when it's new and then people will stop using it.
Why? It's completely broken. Let's look at a few of the suggested uses:
Social: Currently I can talk to anyone anywhere while doing anything. With ambulation you both have to stop what you are doing, travel to the same station, and dock up. Make note of the people you regularly talk to. How many are docked up at the same station as you?
Games: Poker would be awsome. Why should we have to stop playing EvE to play poker? Why not let miners play poker? Wouldn't that be better for the in game poker scene as a whole. What about haulers? Gate campers? Mission runners? Why exclude all these people from playing poker? Poker is neat but would you stop playing EvE so you can play poker in EvE? At best it will be used for tourney's only.
Write on Map: So we all dock up to look at the map then get station camped. Ok assuming that doesn't happen. You look at the map. You plan the battle. Then you have to remember everything because you have to leave ambulation?! The map room idea is useless unless you can take the map with you. At that point it's not an ambulation feature.
Every ambulation feature, except playing dress up, would benefit from being usable outside ambulation. So stop wasting time with a 3D chat program and implement said features.
tl:dr Currently I can socialize anywhere, anytime, with anyone. With ambulation we'd both have to travel to the same station and stop playing EvE to socialize.
Your information is a bit dated... and it's called Incarna now.
===== If you go to Za'Ha'Dum I will gank you. |
Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.12.04 22:57:00 -
[3]
Originally by: B1FF
Originally by: Ranger 1
Your information is a bit dated... and it's called Incarna now.
Incarna Fan Fest sneak peak
According to the tiny bit of information released at Fan Fest they are going in a much different direction with this than what was has been previously surmised.
So now it's got at least it's third name. What does that change? Nothing but the name.
Everything I've posted has been stated by a CCP employee on this web site. If you have specific counters please make them.
The update you seek is contained in the YouTube footage of FanFest. It was not lengthy, but merely stated that they have decided to take things in to a much higher level with Incarna than has previously been released (on these forums).
The goal will be to give a reason to leaving your ship, an area of (shady) game play not available to those who stay safely enclosed in their pod. Not essential to playing EVE of course, just another avenue to explore like Planetary Interaction or Dust (not the same thing by the way). Watch the clip again with these things in mind.
This is relatively old news, if you wish to evaluate it for yourself you'll have to peruse the Fan Fest footage on your own... unless someone has a handy link and approx time on the vid they can pop in here for you. I "think" it was in the keynote speech, but I could be mistaken and it may have been in one of the round tables.
===== If you go to Za'Ha'Dum I will gank you. |
Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.12.07 18:29:00 -
[4]
Originally by: B1FF
Originally by: Ranger 1
Originally by: B1FF
Originally by: Ranger 1
Your information is a bit dated... and it's called Incarna now.
Incarna Fan Fest sneak peak
According to the tiny bit of information released at Fan Fest they are going in a much different direction with this than what was has been previously surmised.
So now it's got at least it's third name. What does that change? Nothing but the name.
Everything I've posted has been stated by a CCP employee on this web site. If you have specific counters please make them.
The update you seek is contained in the YouTube footage of FanFest. It was not lengthy, but merely stated that they have decided to take things in to a much higher level with Incarna than has previously been released (on these forums).
The goal will be to give a reason to leaving your ship, an area of (shady) game play not available to those who stay safely enclosed in their pod. Not essential to playing EVE of course, just another avenue to explore like Planetary Interaction or Dust (not the same thing by the way). Watch the clip again with these things in mind.
This is relatively old news, if you wish to evaluate it for yourself you'll have to peruse the Fan Fest footage on your own... unless someone has a handy link and approx time on the vid they can pop in here for you. I "think" it was in the keynote speech, but I could be mistaken and it may have been in one of the round tables.
So they're going to do "something" but you don't know what? That's exactly my point about what's wrong with ambulation. That's what we've been hearing for year.
Let me know when you have something informative.
Just bringing you up to speed on current events, as you were ignorant of them... and to let you know that CCP already had come to the same conclusion that you did. Incarna needed to have a purpose beyond being just a test bed of the technology for World of Darkness. This has been recognized and the design process is now heading in that new and interesting direction.
Thought you'd want to know, although it does somewhat render the main thrust of your thread a moot point.
===== If you go to Za'Ha'Dum I will gank you. |
Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.12.07 22:15:00 -
[5]
Edited by: Ranger 1 on 07/12/2009 22:22:55
Originally by: B1FF
Originally by: Ranger 1
Just bringing you up to speed on current events, as you were ignorant of them... and to let you know that CCP already had come to the same conclusion that you did. Incarna needed to have a purpose beyond being just a test bed of the technology for World of Darkness. This has been recognized and the design process is now heading in that new and interesting direction.
Thought you'd want to know, although it does somewhat render the main thrust of your thread a moot point.
You're completely wrong. My point is not moot until they actually provide something to do. As it stands now all you said was "B1FF is right." Saying it's going to be cool and useful is what they've been doing for years. The problem is they've yet to show us how it's going to be cool and useful.
It's pretty hard for Incarna to "provide something to do" while it's not in game yet.
Does the term "still in development" mean anything to you?
More accurately, your point is redundant.
You say, Incarna needs to have a point. CCP says, Incarna needs to have a point (except, of course, CCP said it first).
If you think you are raising a contraversial point, you missed your window by a couple of months.
Are they keeping a lid on the details of Incarna's direction? Yes. Is that acceptable? Yes. They have yet to give a release date, and until that point they can be a secretive as they like.
===== If you go to Za'Ha'Dum I will gank you. |
Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.12.10 17:19:00 -
[6]
Originally by: MisterBubbles
Originally by: Lubomir Sakato cos for me a pure spaceship-pvp game is too shortminded to be as fascinating as an inhabited, player driven science fiction universe.
*facepalm* But that's what it is already. How is it not inhabitited? How will WiS create what you want?
There is nothing at all wrong with just having ships, however it is limited.
If the overall goal is to create the ultimate SciFi simulator they are quite justified in dipping their toes in other area's as well.
EVE as it is for Starship combat/strategy.
DUST for FPS, planetary flight, RTS elements, and to establish a presence in the console market.
Planetary interaction within EVE for those that like "Civilization" style games.
Incarna to tie some of the other elements together and open up some RPG capabilities (and attract those that have a hard time identifying with a ship as their Avatar). The ability to use this to incorporate mini-games can be a nice addition as well.
So again, EVE is tremendously fun as it is, but compared to the paths that could be explored... well, it has plenty of room to grow. ===== If you go to Za'Ha'Dum I will gank you. |
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